创意与艺术学院,创意与艺术学院

什么意思 0
开课课程手册 2019年10月
I 目录
1.《电影艺术》.........................................11.《创意编程和光雕投影》................................12.《游戏设计》..........................................63.《创意思考和绘画》....................................74.《电影视觉语言》.....................................105.《戏剧表演》.........................................136.《动画史》...........................................147.《娱乐设计》.........................................188.《素描写生》.........................................229.《编剧基础》.........................................2310.《剧本分析》.........................................2811.《实验动画》.........................................3312.《Unity游戏创作》....................................3613.《京剧欣赏与体验》...................................4014.《黄梅戏欣赏与体验》.................................4115.《中级编剧》.........................................4216.《科技动画、建模和渲染》.............................4517.《色彩艺术与创意表达》...............................5218.《意大利艺术史》.....................................5519.《科幻电影美术设计》.................................5720.《后数字时代的跨学科创新合作》.......................5821.《油画基础》.........................................6022.《当代艺术欣赏与解析》...............................6123.《管风琴欣赏与体验》.................................6524.《现代艺术导论》.....................................6625.《创意思维》.........................................6826.《叙事与表达》.......................................7027.《音乐剧欣赏与体验》.................................7628.《雕塑基础》.........................................7829.《Unreal游戏创作》..................................8030.《摄影叙事与实践》...................................8231.《中国黑白木刻赏析与创作》...........................8732.《用户体验与创新设计》...............................8833.《高级编剧》.........................................9034.《西方艺术史》.......................................93 II 《电影艺术》
一、课程基本信息 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院电影艺术
1 课程代码:英文名称: 学时:授课语言: ARTS1502FilmAppreciation16英语
二、课程简介和教学目的 课程简介:课程由南加州大学电影学院教授主讲,以经典电影分析和文献阅读为主要授课形式,内容涵盖电影鉴赏的各个方面:声画语言概论、从剧作的角度理解电影、基础电影评论方法等,以及经典电影所蕴含的美国电影史等相关知识。
教学目的:通过分析经典电影和理论学习,使学生掌握电影鉴赏的理论基础、观察视角和评论方法,并拥有一定的电影文化史的知识储备。

三、教学内容、教学方式和学时安排 课堂教学内容 第一课 第二课第三课第四课期末考试 教学进度和学时安排 第1周3学时 第2周3学时第3周3学时第4周3学时无 教学方式讲课+电影放映+分析讲课+电影放映+分析讲课+电影放映+分析讲课+电影放映+分析无 《创意编程和光雕投影》
一、课程基本信息 开课单创意与艺术学位:院 课程名创意编程和光称:雕投影 课程代码:ARTS1301 英文名ProjectionMappingandCreativeCoding称:withProcessing
1 学分:4授课对 象:先修课 程: 学时:64授课语英语 言:
二、课程简介和教学目的 Thiscourseisallaboutthecreativeuseoftechnologyandprogramming.Throughoutthecourse,IwillteachtheuseofProcessingandArduinoaswellashowtousemoreadvancedalgorithmicthinkingtoexpressyourcreativeideas.Thecoursewillintroducehowtousecodetodrawgraphicsonthescreenandfromthereyouwillbeintroducedtodifferenttechniquesandtoolsformakingcreativeprojectsusingcode.
三、教学内容、教学方式和学时安排 Week1-Day1-Introductions-Explainprocessing-Installing/settingupprocessing-Basicdrawing,settingcolours,drawingshapesetc-Homework-Buildyourownapplicationtodrawapaintinginthestyleofpietmondrian,kandinskyorotherbauhausmasters.Thisapplicationdoesnotneedtobeanimatedandjustdrawsthesceneonce.Thinkaboutthewayinwhichtheseartistcreatedpositionsbeforetheageputers. -Day2-Gothroughhomeworktasks(everyoneshowswhattheydid)-Howtoments-Variables-Basicinteractionwithmouse-Homework-Maketheappyoucreatedyesterdayinteractiveusingthemouse -Day3-Gothroughhomeworktasks(everyoneshowswhattheydid)-Loading/displayingimages-Arrays
2 -Homework-Makeunderwaterscenebinationofimagesanddrawing,itmustbeinteractiveusingthemouse -Day4-Gothroughhomeworktasks(everyoneshowswhattheydid)-if/elsestatements-Conditionals-Forloops-Keyboardinteraction-Homework-Makeoneofyourprevioussketchesinteractiveusingthekeyboard -Day5-Gothroughhomeworktasks(everyoneshowswhattheydid)-Minim/Sound-Playingsound-Audioanalysisusingmicrophone-Homework-Makeasimplesoundplayinginstrumentthatdrawsgraphicswhichrespondtothesoundplaying. Week2-Day6-Gothroughhomeworktasks(everyoneshowswhattheydid)-Webcamandvideo-Homework-Makeaninteractiveappthatusesthewebcam -Day7-Gothroughhomeworktasks(everyoneshowswhattheydid)-Classes/objects-Arrays-Howtomakeabasicparticlesystem-Homework-Makeyourownparticlesystem -Day8-Gothroughhomeworktasks(everyoneshowswhattheydid)-Moreadvancedparticlesystems-Showalgorithmicdrawingtechniques-sin/cos/pi/etc
3 -Homework-Makeaninteractiveparticlesystemusingmouseorwebcam -Day9-Gothroughhomeworktasks(everyoneshowswhattheydid)-Introductiontoarduino-Settingup/installingarduino-Controllingarduinofromyouprocessingapp-Homework-Makeanappthatcontrols1ormoreledlightthatrespondstomusicormicrophoneinput -Day10-Gothroughhomeworktasks(everyoneshowswhattheydid)-Finalprojectexplanation-Iwillexplainaboutthefinalprojectandwhatisrequired-Getstudentstothinkaboutwhattheywanttodo-Arduinosensors-Lightdetector-Heartratesensor-Piezosensor-Othersensors?
-Homework-Usethearduinoandasensortocontrolthedrawingonthescreenoftheprocessingapp Week3-Day11-Gothroughhomeworktasks(everyoneshowswhattheydid)-Studentstalkaboutwhattheywanttodoforthefinalproject-LEDStrips-ControlLEDstripusingarduino-Homework-ControlLEDstripusingaprocessingapp -Day12-Gothroughhomeworktasks(everyoneshowswhattheydid)-Userinterfaces/ControlP5-PaulpreviewsGeneKogan'sAIFundamentalscourseforstudents-Addaguitooneofyourpreviousapps -Day13-Gothroughhomeworktasks(everyoneshowswhattheydid)-IntroductiontoLeapmotion-Showstudentshowtocontrolthingswithleapmotion
4 -Homework-Makealeapmotioncontrolleddrawingapp -Day14-Gothroughhomeworktasks(everyoneshowswhattheydid)-Introductiontokinect-Showhowtocontrolthingswiththexboxkinect-Homework-Makeakinectcontrolleddrawingapp -Day15-Gothroughhomeworktasks(everyoneshowswhattheydid)-FinalProjectdiscussion,studentswilltalkabouttheirfinalprojectconcept-Weatherlibrary-Geolibrary(formaps)-Homework-Makeaparticlesystemthatshowstheweatherconditions. Week4-Day16-Moreadvancedics-thiscanalsobeachanceforthelessadvancedstudentstocatchup-IcansplittheclassintotwogroupssothestudentswhoarestrugglingmorecanworkwithaTAonstufftheyhavealreadylearntandIcanshowthestrongerstudentssomemoreadvancedprogrammingoptions-BetteruseofArrayLists-Javaperformance-Moreadvancedcontrolstructures-Homework-Workonfinalproject(SeeBelow) -Day17-Gothroughhomeworktasks(everyoneshowswhattheydid)-Introtop5.js-PartIIofGeneKogan'sonlinecourseinAIFundamentals-Workonfinalproject -Day18-Workonfinalproject
5 -Day19-Workonfinalproject -Day20-Workonfinalproject-Presentations 《游戏设计》
一、课程基本信息 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院游戏设计
3 课程代码:英文名称: 学时:授课语言: ARTS1302GameDesign48英语
二、课程简介和教学目的 Digitalgamesrepresentanactiveareaofinnovationandentrepreneurship.Digitalgamesofferauniquegenreofproducttogeneratesomethingthatisfun,meaningful,informedplex,usingwidelyavailableandfreetoolswhichmakethequickconstructionofvideogamespossible.GamingapplicationshavebeenusedinEducation,LifeSciences,variousIndustries,and,ofcourse,theGamingsector.Ratherthantechnology,though,theessofdigitalgamesliesintheabilitytocreatepellingstory.Gamesofferauniqueandintuitivewaytopresentpersonalorculturalviewpointsasworkingsystems,furtheringunderstandingandempathybetweenvastlydifferentlivedexperiences,whichmeshesnicelywiththecurrentuptakeinculturalexchangebetweenChinaandtherestoftheworldaswellastheincreasedavailabilityofplatformsforpersonalexpressioninChineseculture.Thiscoursewillexposestudentstotheentireprocessofmakinganddesigningadigitalgame.Studentswillbeexpectedtoproduceanactualgamebytheendofthecourse.
三、教学内容、教学方式和学时安排
6 Topics DigitalGamesThenandNow,MeaningfulGamesandSystems,BasicToolsofGameDesignandAnalysis,IntroductiontotheengineGameMakeraswellasothergamedevelopmentresources Developmentofagameandapitchincorporatingthematerialandmethodscoveredinthefirstweek MethodofteachingTeachingWeek Lectures,exercises,1discussions Groupproject(see VIbelowfor
2 details),daily counselling 《创意思考和绘画》
一、课程基本信息 开课单位:创意与艺术学院课程名称:创意思考和绘画 学分:2授课对象:先修课程: 课程代码:ARTS1201英文名称:CreativeThinkingandDrawing 学时:32授课语言:英语
二、课程简介和教学目的 Inthistwoweekcoursestudentspushideastotheirvisuallimits.Eachstudentwilllearntotakeanidea,documentit,andexploreuniqueandindividualisticwaystouseitinavisualformat.Thenthroughconventionalandunconventionaldrawingtechniques,considerotherwaystoexperimentwiththesameidea.Studentswillbeencouragedtorendertheideaandvariationsofitindifferentmaterialsandmediaandparticipateactivelyingroupcritiques.
三、教学内容、教学方式和学时安排 WeekOne:Introductionofme“BrookeLarsen”Images,VideosandBooks!
“Short” Class1Handout“Artistsaying”Introductionwithstudentsasmodels.
7 Studentswillbeintroducedtothepracticeofkeepingan‘ideabook’Materials:variationsandpossibilitieson“Howtobuildyourdrawingtoolbox”?
In-classscreeningof“HistoryofDrawingfilm”BBC.Tomorrowwewillmakeideabooksinclass.Iwillbringthethread,Crush,andNeedles;studentswillneedtohaveahardcoverbookandpaper. Class2Bookmaking.Handout“Artistsaying” Makeideabooksinclass:Asagroupwewilldeconstructanexistingbookandinsertnewsignatures(handsewnwithpaperchosenbythestudentafterresearchingthepaperavailable).Bookmakingtechniqueswillbeconsideredaswerebindthebook.Wewilldiscussthepurposeoftheideabookandhowitistobeusedoverthecourseasaplacetoexperiment,playwith,recordanddevelopideasfordrawingsandotherartprojects.Thebookistobetheprimaryvisualrecord.Itisexpectedthatthestudent’sgoalwillbeonepage/ideaperdayor5pagesperweek.Wewillusethepagesfromtheoriginalbookforadrawing.Homework:5pagesofdifferentartistsforappropriationproject(pickartistsyoulike)LearnfromHistory. Class3Ideasforthebooks.Handout“Artistsaying”Appropriationandit’suseinlearningdrawingandpaintingtechniques.Howtocopyandmakeityourown,studythroughothers.Workondrawingsinclass. Class4TakingaideafromyourbookandturningitintoafinishedDrawing.Handout“Artistsaying”Takeonepageyouloveanddrawitinanewandexcitingwaychangingthescaleandyourintention.
8 Class5ReviewandopenstudioBringeverythingfromthefirstweektoclasstoworkon,talkabout,andstore.Bringonepieceorthingnotfromtheclasstoshare. WeekTwo: Class6Reviewofworkdoneintheideabookovertheweekend.Film:AndyGoldsworthy'sRiversandTidesHandout“Artistsaying”Homework:LookingthroughsomethingintheIdeaBook. Class7Handout“Artistsaying”Workondrawing“LookingthroughSomething”asFinishedDrawingHomework:“BlockingOut”intheIdeaBook. Class8Handout“Artistsaying”Workondrawing“BlockingOut”asFinishedDrawing.Homework:“Opposites”intheIdeaBook. Class9
9 Handout“Artistsaying”Workondrawing“Opposites”asFinishedDrawing.Homework:BringEverythingandAnythingtoclasstoworkon. Class10Handout“Artistsaying”BringWork,Critique,andReview!
Bringanythingyouwouldliketosharewiththeclass. 《电影视觉语言》
一、课程基本信息 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院电影视觉语言
2 课程代码:英文名称: 学时:授课语言: ARTS1501FilmAsaVisualLanguage32中文
二、课程简介和教学目的 本课程采取采取知识讲解,影片片断分析及实验教学相结合的模式进行教学。
结合知识要点对一些经典影片片断进行分析解读,让学生了解电影视觉语言的基本特点和应用,掌握从视觉语言角度解读不同美学类型影片的基本方法,并通过实际拍摄和应用进一步强化基本的电影视觉语言素养,培养和提高学生对电影艺术的审美能力,提高学生的人文艺术修养和综合素质,在潜移默化中逐步打开学生视野,增强其独立思考和理性反思能力,陶冶其人文精神与公民涵养,使其综合素质得到更为全面的发展。

三、教学内容、教学方式和学时安排 Class1 Section1.电影院里为什么这么黑?
--电影的造梦功能; Section2.马汀.斯科塞斯的《雨果》片断--电影魔法师梅里爱的承前启后; Section3.“电影已死”与“电影复活”--从无声电影到有声电影的过渡 10 Section4.希区柯克的《精神病人》,贾樟柯《三峡好人》片段的深入分析和解读--电影语言的语汇和语法 课后阅读:ThePre-VerbalLanguageofCinema Class2 Section1:一帧画面(Frame):电影视觉语言的基础 Section2:西方视觉艺术史回顾,从达芬奇到照相机,从古典艺术到现代艺术;从象形到写意,从客观描摹到主观表达 Section3:信息的保存纪录和传播:从木乃伊到现代雕塑;从史前壁画到现代摄影棚 Section4:摄影的纪录功能和美学功能 Lab1 课后阅读:傅雷<<世界美术名作二十讲>>巴赞<<电影是什么?>>节选 Section1.曝光铁三角:光圈,快门,ISO的奇妙混搭Section2:摄影构图:视觉重点/画框内包含的和舍弃的Section3:镜头的选择与应用:机器眼与人眼的关系Section4:光/影/色 布置光影色拍摄练习 Class3 Section1:景别及其意义:环境与人物的视觉关系/视点的转换和游移Section2:景深和空间:二维空间的三维错觉/银幕作为一个立体舞台Section3:镜头,电影视觉语言的基本单位 11 Section4:摄影机该放在哪儿:如何让观众看到我们想传递给他们的视觉信息; Section1.电影的视觉化叙事----以三只小猪的故事为例Section2:<<机器人瓦力>>的视觉化叙事解析Section3/4:好莱坞传统法则和镜头连续性 Class5 课后阅读:BillNichols:FilmasaLanguage Section1&2:光影色练习展示与点评Section3&4:案例展示及作业布置:视觉化叙事拍摄练习 Lab2Class6 Class7 Section1&2:电影中的运动:画框里的运动和摄影机的运动;有驱动的运动与叙事性移动Section3&4:场面调度及可资调度的各元素:以韦斯.安德森的《月升帝国》等为例 Section1:镜头的时间关系和空间关系Section2:蒙太奇:叙事蒙太奇/表现蒙太奇Section3:苏联的蒙太奇学派Section4:长镜头和长镜头理论 课后阅读:FilmisawayofseeingSection1&2:视觉化叙事拍摄练习展示与点评 12 Lab3Class8 Section3&4:影片视听语言的综合分析期末考试 《戏剧表演》
一、课程基本信息 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院戏剧表演
2 课程代码:英文名称: 学时:授课语言: ARTS1601DramaticPerformance32中文
二、课程简介和教学目的 本课程是以上海戏剧导演系的表演教学方法,结合时下欧美戏剧教学流行的表演工作坊训练模式,为对表演艺术有兴趣的同学提高表演和表达技能所开设的艺术实践类课程。
作为通识教育课程,通过戏剧艺术熏陶,为同学的个人修养,情感养成,待人接物提供新的启迪。
通过戏剧表演的训练,让学生陶冶情操,增进艺术修养;通过排演,对于经典剧本的阅读深发新的思考;并提高学生的自我表达能力,为将来的升学、就业面试建立心理自信、提升临场应变能力
三、教学内容、教学方式和学时安排 教学内容安排:每周两课时第一周——单人练习(舞台动作)第二周——单人练习(想象力)第三周——双人交流(信念和真实感)第四周——双人交流(内在驱动力) 13 第五周——视点训练(形象的种子)第六周——视点训练(最高任务)第七周——视点训练(关于记忆)第八周——视点训练(关于时空)第九周——片段排演(剧本分析)第十周——片段排演(盒子训练)第十一周——片段排演(人物塑造)第十二周——片段排演(舞台行动)第十三周——片段排演(人物关系)第十四周——片段排演(人物关系)第十五周——片段排演(舞台节奏)第十六周——展示以上均为实践内容 《动画史》
一、课程基本信息 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院动画史
2 课程代码:英文名称: 学时:授课语言: ARTS1402AnimationHistory32中文
二、课程简介和教学目的 课程简介:本课程介绍中外动画发展的基本历史,通过分区域性的动画发展史讲解,来认识世界各国在动画方面的优势,同时也认识到我们国家的动画产业发展所处的背景;为以后的专业学习打下坚实的理论基础。
课程将在动画概论的基础上,进一步对世界各国动画的起源、发展历史,以及现代动画的发展趋势进行讲解,阐述世界各国动画艺术的历 14 史及基础理论。
一方面,动画史是一门独立的学科,目的是让学生了解世界各国的动画发展历程,并且能总结出各国的动画特色和时代背景,为学生的动画创作打下基础,让学生在以史为鉴的同时,开发思维、培养创新意识。
另一方面,本课程讲解动画史有主次之分,将中国动画史、美国动画史、日本动画史作为重点,欧洲动画史作为侧重点,这样使学生在短时间内掌握并摸清动画史的脉络,较为清楚的掌握动画史的关键性知识。
教学目的: 本课程在理论知识方面培养学生基本掌握中外动画艺术发展的最新成果、历史溯源与趋势,获得一定的艺术修养并了解相关技术原理。
了解动画的历史发展、基本设计原则、规律,了解与动画相关的心理学、市场、管理战略、文化等相关知识。
在能力方面培养学生基本的认识、分析和解决问题的能力,培养学生查阅资料和自主学习的能力,以及对动画艺术作品初步的审美及人文分析的能力。
提高学生人文素养与跨学科研究素质,具备专业的继续发展素质。

三、教学内容、教学方式和学时安排 课堂教学内容第一章动画史总述1.1动画的原理1.2动画的分类与艺术形式第二章中国动画史 教学进度和学时安教学方式排 第1周2学时 课堂多媒体教学、文献阅读、讨论、课后复习 2.1中国动画的启蒙时代2.1.1早期动画的表现形式2.1.2中国动画萌芽与探索时期 第2周2学时 课堂多媒体教学、文献阅读、讨论、课后复习 2.1.3抗战时期的中国动画第二章中国动画史 2.2中国动画的中期时代 第3周 2.2.1新中国成立前后动画产业2学时的发展 课堂多媒体教学、文献阅读、讨论、课后复习 2.2.2中国动画的初步繁荣 15 第二章中国动画史 2.2中国动画的中期时代 2.2.3“文化大革命”时期的中国动画 第4周2学时 2.2.4中国动画的发展与成熟第二章中国动画史 2.3中国动画的新时代 2.3.1中国动画的变革时代(20世纪90年代) 第5周2学时 2.3.221世纪中国动画发展的高潮时期 第三章美国动画史 3.1美国动画的开创阶段(1907——1937年) 3.1.1美国早期的动画 第6周2学时 3.1.2早期动画的代表人物第三章美国动画史 3.2美国动画王国——迪斯尼第7周 3.2.1迪斯尼的发展时期 2学时 3.2.2迪斯尼的繁荣时期第三章美国动画史 3.3美国动画的发展阶段 第8周 3.3.1迪斯尼的动画长片 2学时 3.3.2战争时期的短片 课堂多媒体教学、文献阅读、讨论、课后复习 课堂多媒体教学、文献阅读、讨论、课后作业 课堂多媒体教学、文献阅读、讨论、课后复习 课堂多媒体教学、文献阅读、讨论、课后复习 课堂多媒体教学、文献阅读、讨论、课后复习 16 第三章美国动画史 3.3美国动画的发展阶段3.3.3黄金时期3.3.4蛰伏时期 第9周2学时 3.3.5第二黄金时期第三章美国动画史 3.4迪斯尼之外的动画流派 3.4.1华纳,米高梅和梦工厂第10周 3.4.2美国联合制片公司创作纵2学时览 3.4.3福克斯公司的代表作品第四章日本动画史 4.1日本动画的发展分期4.1.1日本动画的萌芽时期4.1.2日本动画的中期和成熟期 第11周2学时 4.1.3当代的日本动画第四章日本动画史 4.2日本动画的代表人物和作品 4.2.1手冢治虫 4.2.2宫崎骏 第12周2学时 4.2.3大友克洋第四章日本动画史 4.2日本动画的代表人物和作品 第13周2学时 17 课堂多媒体教学、文献阅读、讨论、课后复习 课堂多媒体教学、文献阅读、讨论、课后作业 课堂多媒体教学、文献阅读、讨论、课后复习 课堂多媒体教学、文献阅读、讨论、课后复习 课堂多媒体教学、文献阅读、讨论、课后作业 4.2.4押井守 4.2.5日本的其他动漫大师 4.2.5日本动画的代表作品 第五章世界其他主要国家的动 画简史 第14周 5.1韩国动画简史 2学时 5.2俄罗斯动画简史 第五章世界其他主要国家的动画简史 5.3英国动画简史5.4法国动画简史 第15周2学时 5.5德国动画简史 第五章世界其他主要国家的动 画简史 第16周 5.6捷克动画简史 2学时 5.7加拿大动画简史 期末考查 第17周 课堂多媒体教学、讨论、课后复习 课堂多媒体教学、讨论、课后复习 课堂多媒体教学、讨论、课后复习 上交结课研究报告
一、课程基本信息 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院娱乐设计
2 二、课程简介和教学目的 《娱乐设计》 课程代码:英文名称: 学时:授课语言: ARTS1504DesignforEntertainment32英语 18 Thecoursewillstructurethepresentationon2goals:
1.Giveanoutlineofthepipelineusedbythemodernfilmartdepartment.2.Makeacaseontheimportanceofresearchandanalysistoproduceanoriginalvisualdesign.Uponqueryingthestudentfamiliaritywith2D/3Dimaginganddesignsoftware,Iwilladjustthetechnicaldiscussionlevel.Iwillalsoguideindividualstudentsonhowtousetheirpreviouslyacquired3Dor2Dsoftwareskillsetsonthefinalassignment.Eachcoursesessionanizedin2blocks:oafeaturefilmdesigncasestudyandhistoricalpresentations(eachwillbringexamplesoffilmsfrommyportfolioaswellashistoricalexamples)oavisualdesigntoolsetpresentationandhands-onassignmentsandassignmentcritiques.
三、教学内容、教学方式和学时安排 WEEK#
1. 2. LECTURE*mainconceptsandpipelinesthroughcasestudiesIntrotoFilmHistory1:18881960 Filmexamples,notabledirectors,notablefilmdesigns IntrotoDigitalArtDepartmentpipeline: Professionaldesignations Hierarchy Tools CaseStudy1 HybridFilmproduction1:digitalandanalog WORKSHOP *specificdigitaltoolinstructions,handsonprojectwithreviews IntrotoFilmHistory1:1960-present Filmexamples,notabledirectors,notablefilmdesigns QUERYstudentfamiliaritywith2D/3Dimaginganddesignsoftware: Whouseswhat,atwhatlevelandforwhatpurpose(handoutformsforthat).Adjusttechnicaldiscussionleveltothat. Guideindividualstudentsonhowtobringtheirpreviouslyacquired3Dor2Dsoftwareskillsetstothefinalassignment. DigitalArtDepartmentTools:intro o3dscenebuilders,modelers,drawing,painting odeliveriesandinteractions “ManOfSteel” oMayaandUnity,MayaandRhino,ZBrush,Photoshop Additionalfilmstomentioninoimports/exportsbetween3Dsoftwarepackages:Maya, class: ZBrush,Rhino,Unity “Interstellar”,“Oblivion” ospecifictooldescriptionandscopeforeachartdepartmentprofession 19 DigitalArtDepartmentTools:continued 3DModelingAndDesign CaseStudy2: osnaps,units,export-import,measuring,dimensioning LocationFilm: oscenebuilding:layers,outlinerstructures “InTime” opolycountissues,polygonalandNurbs
3. Additionalfilmstomentioninouvspace,camerasetup,basiclightingsetupRendering class: AndPresentation “TheThirdMan”,“Amadeus” oGPUvsCPUrendering ophotorealisticrenderengines:V-Ray,mentalray,Renderman,UnrealEngine,Unity StartCOURSEASSIGNMENT: CaseStudy3 VISUALTREATMENTFORAFEATUREFILM SCRIPT FullVirtualProduction: ointroducescript
4.WolvesInTheWall obreakdownscriptintoaonelinerwithsceneandshots Additionalfilmstodiscussinnamingconventions class: ostartdiscussingvisualapproachesforthescript,assemble “JungleBook”,“SinCity”references CaseStudy4 HybridFilmproduction2:osetbreakdown–namingconventions digitalandanalog oassembleblockspatialdiagrams,setdimensionsand “GuardiansOfTheGalaxy”,relations,initialstylesheets
5.“Tomorrowland” AdditionalfilmstomentioninWhatareDVisandPrevis?
class: “PanicRoom”,“MinorityReport” InteractionswithDVisandPreVisteamAssignment:DVisexercise:oneorafew3Ddiagramswithdimensionsandcamerasforonesceneofthescriptbreakdown 20 CaseStudy5DesignforAnimation Firstpitch:VISUALTREATMENTFORAFEATUREFILMSCRIPTstudentswillpresenttheirproposalinclassforreviewments “RiseOfTheGuardians”,
6.“Megamind” Additionalfilmstomentioninclass: format:boardsand/orprojection.10pagesproposingavisuallanguageforascript:Conceptproposal “SpiritedAway”,“GhostInTheFirstsetofreferencesperscriptbreakdownShell” CaseStudy6 ArtDepartment/VFXinteraction: VFXenvironmentanddigitalsetobasicconceptsinvfx(modelingforvfx,rendering, deisgn compositing,greenscreen,etc.)
7.“DaVinciCode”,“MatrixReloadedRevolutions” Additionalfilmstodiscussinclass: owhatisanartdepartmenttovfxpipelineohowtodesignforandwithvfxoartdepartmenttovfxpackage “Anonymous”,“Tron” Secondpitch:VISUALTREATMENTFORAFEATUREFILMSCRIPT studentswillpresenttheirproposalinclassforreviewments CaseStudy7 format:boardsand/orprojection. ScienceFictionandFantasyfilm20-30pagesproposingavisuallanguageforascript.
8.“UpsideDown” Additionalfilmstodiscussinclass: Originalconceptartinanymediumwillbeebutpulsory. Areferenceboardbookletcanbealsoeptedaslongas: “BladeRunner”,“Arrival” oimagedensitycorrespondswiththescriptbreakdown ovisualsarecoherentandsupportthestoryline oprojectshowsoriginalthinking. CaseStudy8 Individualoneononereviewsasneeded 21
9.VRasadesigntool:usingUnityandVIVEgogglesinconjunctionwithMaya.CaseStudy9 DesignforBrandingand10.Corporate,expandingthefilm productionpipelineoutsidetheindustry Finalpresentation:VISUALTREATMENTFORAFEATUREFILMSCRIPTformat:boardsand/orprojection. BoeingCustomerCenter 《素描写生》
一、课程基本信息 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院素描写生
2 课程代码:英文名称: 学时:授课语言: ARTS1202LifeDrawing32中文
二、课程简介和教学目的 本课程的内容为素描绘画。
绘画对象以静物画为主。
课程的教学方法采取在学生实践的过程中进行理论指导,教师亲自示范等方法。
在课程的布置上遵循艺术学科的学习规律,循序渐进的引导学生,使其对绘画的认知水平和实践能力逐步提高。
本课程的教学目的大致分为三点:1掌握素描的规律:目的是要让学生对素描的基本原理有所了解,并可以运用相应的知识进行绘画实践。
2运用不同绘画媒介:在掌握素描基本理论的前提下,指导学生运用不同的绘画媒介作画,如铅笔、针管笔和炭笔等。
3启发创新和表达自我:鼓励学生运用学到的技法进行个人情感、个人审美趣味和个人精神世界的表达。

三、教学内容、教学方式和学时安排 课堂教学内容 教学进度和学时安排 教学方式 22 第一节:素描简史和素描的基本原理 第1周4学时 课堂教学、讨论 第二节: 素描静物临摹(绘画对象:石膏几何形体,媒介:铅笔) 第2周4学时 第三节: 素描静物临摹(绘画对象:瓶罐等器物,媒介:铅笔) 第3周4学时 第四节: 素描创意绘画(绘画对象:以动植物为主,媒介:针管笔) 第4周4学时 第五节: 素描创意绘画(绘画对象:以动植物为主,媒介:针管笔) 第5周4学时 第六节: 素描静物写生(绘画对象:石膏像五观,媒介:铅笔) 第6周4学时 第七节: 素描静物写生(绘画对象:各种生活用品所构成的静物组合,媒介:炭笔) 第7周4学时 期末考试(考试内容:素描静第8周 物。
媒介可选炭笔、针管笔或 铅笔) 4学时 课堂教学,示范、讨论 课堂教学,示范、讨论 课堂教学、示范、讨论 课堂教学、示范、讨论 课堂教学、示范、讨论 课堂教学、示范、讨论 开卷 《编剧基础》
一、课程基本信息 开课单位:创意与艺术学院课程名称:编剧基础 课程代码:ARTS1101英文名称:IntroductiontoScreenwriting 23 学分:3授课对象:先修课程: 学时:48授课语言:英语
二、课程简介和教学目的 Wehaveevolvedtotellstories. 40,000yearsago,acavemanwassittingaroundthefiretellingthestoryofhowhefaceddownandkilledacave-bear.Hisstorytransportedthelisteners.Itputtheminthecaveman’s“shoes”andmadethemfeeltheparalyzingfearofseeingthegiantbeast.Ithelpedthemexperienceingthatfear…andwinning. Andmaybe,justmaybe,ifthoselistenerseverfoundthemselvesinasimilarexperience,itgavethemaslightlybetterchancetosurvive.Asweevolved,storiesevolved.Theypedjustbeingaboutjustsurvivingbetter,andstartedbeingaboutLIVINGbetter. Storiesbecameameansforustodiscover,explore,andpassonuniversaltruths,aswellasawaytoexploreourowntruths,ourhearts,andourownspiritualevolution. Andinitshighestform,storytellinghaseawaytoevolvesociety.Whilelawscanbepassedtotellpeoplehowtolive,storieshavethepowertotransformpeople’sheartsandsouls,andmakethemseetheirworldinawholenewway. Ifyoucanchangethestorieswetellaboutourselves…youcanchangetheworld. Agreatdealofwritingispersonal.esfromyourownexperiences,andfromyoursoulexpressingitselfinwordsonpaper.Butthereisalsoacrafttowriting.Howwetellourstoriescanmakethembetterorworse. Thisclasswillfocusonbothoftheseaspectsofwriting.First,itwillfocusonhelpingyoutofindyourvoice.Tofigureoutwhatmakesyouyou.Tounderstandwhatmakesyouspecial,andwhythatneedstobeexpressedonapage. Atthesametime,we’llfocusonhowtotellyourstoryinamoreprofound,andimpactfulway.Tounderstandthecraftofwritingwhich 24 hasevolvedsincebeforeEgyptiansfirstcarvedhieroglyphicsonstonethousandsofyearsago.Theobjectiveistolearnhowtheseelementsengageanaudienceandhowwecanusetheseelementstotellourownuniquestories. Thehighestmarkofastoryisthatitmovespeopleemotionally;thatittransformstheviewer,leavingthemadifferentpersonwalkingoutofthetheaterthantheonewhowalkedin. Theobjectiveofthisclassistolearnhowtocreateengagingcharactersandthenputthenonajourneyworthfollowing—aworthwhilestory.We’llexaminetheelementsrequiredtocreatealiving,breathingprotagonistandthetechniquesrequiredtotellhisorherstory.Bylearningtheseelementsandtechniques,we’llbetterunderstandhowtodevelopstoriesthatarebothuniqueandengaging. Tothatend,we’llfocusonwritingexercisesspecificallydesignedforscreenwritersandstorytellers.Thiswilllaythefoundationforwritingashortscreenplay,passingthelessonslearnedoverthecourseofthesemester. Tosummarize,theobjectivesforthiscourseareto:--Understandwhatmakesamoviemoveandtransformus.--Learnhowtocreatememorablecharacterswhoembarkonjourneysworthfollowing.--Findpersonalandemotionalconnectionstoourcharactersandstories.(Tounderstandwhatmakesourownvoice.)--Writeengagingscenes,createconflictusingspecificobstacles,andbuildtoa--Buildyourcharacter’sworldandhisorherrelationshiptoit.--LearnthestructuresofPlot,Character,andTheme,andtrytogetthemto“dancetogether.”--Pitchyourideasandstoriesandanswerquestionsaboutthem.--Developashorttreatment.--Write,rewrite,andpolishafortytofiftypagescript.--Tolearntheprocessofwriting.
三、教学内容、教学方式和学时安排 COURSESCHEDULE:WeekOne,February19:MININGYOUROWNEMOTIONALEXPERIENCE
(1)ClassIntroductionsIntroductoryLecture-Whydowetellstories?
25 Goal-setting:Whatdoyouwanttolearninthisclass?
ReviewsyllabusInClassExercise:Character&Emotion,MiningYourOwnExperience“TripToSchool”Assignments:Character&Emotion,MiningYourOwnExperience“FavoriteToy,”“PowerfulPresence,”“FrighteningPerson”(Prose) WeekTwo,February26:MININGYOUROWNEMOTIONALEXPERIENCE
(2)StorytellingFundamentals:SevenEssentialStorytellingElementsIntroduceScreenplayFormatWorkshopAssignmentsAssignments:CharacterandEmotion:MiningYourOwnExperience“MomentofGreatestPride”“MomentofDeepestShame”(Prose)Read:SelectedScriptNOTES:Thefocusofweeks1&2istomineyourownemotionalexperiences,andthenexplorethequestion:whichoftheseexperiencescausedothersintheclassroomtoalsofeelsomething…andwhy?
/Similarly,we’llaskwhattypesofstorieseachpersonwantstotell,andwhy?
/Howaretheylinked?
WeekThree,March5:CREATINGAPROTAGONISTWorkshopAssignmentsLectures:“CreatingaProtagonist”Lecture“Protagonist’sStatusQuo”Lecture:Settingyourprotagonistupforprofoundchange. WantvsNeed.Life’sDream.CurrentPredicament.Establishinginnercharacterthroughbehavior.Assignments:1)Writeordescribethreemomentsofyourprotagonistsbehaviorsthatcrystalizetheirinnercharacterfortheaudience. WeekFour,March12:ARCINGACHARACTERWorkshopAssignmentsLecture:Arcingacharacter.Assignments:1)Writeordescribethreemomentsofforcedchangewhereyourprotagonistisforcedtochange(theirneed)inordertoachievetheirgoal(theirwant.)2)Read:SelectedScript 26 WeekFive,March19:BUILDINGTENSION&ESCALATIONWorkshopAssignmentsLectures:Fundamentalsofscene-work-HighStakes,Opposinggoals,Escalation“WhatHappensNext?
”Assignments:1)SceneofPreparationforASignificantEvent&Aftermath(prose)2)Seduction/Persuasion(ScreenplayFormat) WeekSix,March26:DIALOGUE&SUBTEXTWorkshopAssignmentsLectures:FundamentalsofDialogue:vocabulary,personality,andpsychology.“InsideInformation”Lecture“PlantsandPayoffs”LectureAssignments:CreativeLieorWrongestPerson/Intruder(ScreenplayFormat)Read:SelectedScript WeekSeven,April2:THEPITCHWorkshopAssignmentsLectures:“Sequences,History&Overview”LectureCreatingashortverbalpitchWorkshopAssignmentsAssignments:Prepareone-minutepitchforthreeideasforscripts.Rehearsepitches.Bepreparedtoanswerafewquestions.(Verbalpresentation) WeekEight,April9:THETREATMENTPitchThreeStoriesDiscussStoriesSelectStoryLECTURE:Protagonist’sJourneythroughtheSequences:StatusQuo,POA,Debate,LockIn,MainTension,Goal,NewWorld,Exploration,Attempts&Obstacles,MidpointReversal,PsychologicalGrowth,FalseResolution,NewHope,Catharsis,Resolution,NewStatusQuo.Assignments:Two-pagestorytreatment WeekNine,April16:THEFIRSTACTWorkshopTreatmentsLectures:“Theme”Lecture 27 “BasicStoryStructure”LectureAssignments:Writefirsttenpagesofscript WeekTen,April23:THESECONDACTWorkshopfirsttenpagesofscriptStatusQuo,POA,Debate,LockInAssignments:ImplementnotesonfirsttenscriptpagesWritenexttenpagesofscript WeekEleven,May7:THETHIRDACTWorkshopnextnewscriptpagesTrackWantvsNeed&ObstaclesTrackCharacterChange/GrowthleadingtoCatharsisClarityAssignments:ImplementsnotesonnewscriptpagesWritelasttenpagesofscript WeekTwelve,May14:THEPOLISHWorkshoptheremainderofscriptpagesFinalnotesonscriptAudienceEngagement(Reviewcharacterandstorytellingelementswithrespecttoaudienceengagement.)Assignments:ImplementsnotesonremainderofscriptpagesFinalpassonscripts MAY21:FINALDRAFTSDUEAT5:00PM 《剧本分析》
一、课程基本信息 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院剧本分析
3 课程代码:英文名称: 学时:授课语言: ARTS1102ScriptAnalysis48英语
二、课程简介和教学目的 Thegoalsofthiscourseare: 28
1.)Learnwhystoriesandfilms“work”fromtheperspectiveofaprofessionalscreenwriterandfilmmaker.
2.)Learnhowtopellingcharacters:CharacterIdentification,CharacterGoals,CharacterNeeds,Dream/Nightmare,CharacterFlaws,SympathythroughBackstory,EmpathythroughConflict,Doubt,Debate,Decision,Behaviorvs.Backstory;andhowtorevealtheseelementscinematicallytoanaudience.
3.)Learnthebasicelementsandestablishedpatternsofstorytellingasitrelatestoscreenwriting,includingbutnotlimitedto:Character,Concept,Teaser,StatusQuo,Want,Need(Aware/Oblivious/Denial),Flaw,InnerConflict,Predicament/Problem,Theme(Specific/Stated/Implied/Debated),IncitingIncident,Debate,FirstAttempt,Consequences(“RealWorld”/Emotional),Subplots,Lock-In/MainTension/MainGoal,NewWorld/Journey,Audience’sHope/Fear,Exploration,Mini-Goals,Obstacles/Conflict,MidpointTriumph/Reversal,PsychologicalExploration,EmotionalGrowth,SubplotsExplored,FalseFinalAttempt/Failure,Transformation,NewHope/Insight,EmotionalCatharsis/InnerResolution/Epiphany,OuterResolution,Return/NewStatusQuo/NewWisdom
4.)Learnthemicro-techniquesofstorytelling:Suspense,Mystery,CharacterReveals,Behaviorvs.BackStory,Doubts,Debate,Decision,Protagonist’sShadow,ThememadeReal,Plants/Payoffs,ExtremeEmotion,Advertising/Telegraphing/HangingaLantern/Twists,Deadlines,Absolutes,InsideInformation,PreparationandAftermath,RaisingStakes,Attractions,AllorNothingGoals,MilkingBeats,UnresolvedTension,Reactions,Reveals,Reversals,LifeEvents,FamiliarEvents,PlaceandSetting(Familiarvs.Unfamiliar)LoveInterest/PrimaryRelationship,Contrasts.
三、教学内容、教学方式和学时安排 WeekOne,Sept.14–IndianaJonesPreLecture;Whyweanalyzestories.SuperHeroes,theOriginStory.SuperHeroesinAmerica.Super 29 HeroesandMe.IntroductiontoIndianaJones,incontext.RaidersoftheLostArk1981Director:StevenSpielbergScreenplay:LawrenceKasdan(storybyeLucasandPhilipKaufman)(Teaser;CharacterDefinedinAction/Competence;Bondingw/Hero/Empathy;Theme/Debate;Mini-Goals(Problem/Desire);LoveInterest/PrimaryRelationship;Sequencing;Reversals;Protagonist’sShadows.)WeekTwo,Sept.21-SupermanPreLecture:SupermaninComics,IssueswithSupermanasHero,DCComicsHeroesSuperman1978Director:RichardDonnerScreenplay:MarioPuzo,DavidNewman,LeslieNewman,RobertBenton(andTomMankiewicz,uncredited)SupermancreatedbyJoeSiegalandJoelSchuster.(Sequences;CharacterDefinitionbyOriginStory;Want?
Need?
;Flaw?
;IncitingIncident(s)?
ThemeStated/NotStated;LoveInterest/PrimaryRelationship;EmotionalGrowth;OuterResolution;EmotionalCatharsis;Protagonist’sShadow.)WeekThree,Sept.28-SpidermanPreLecture:MarvelComicsvs.DC,SpidermanOriginStory,CreativeHeroDynamic.Spiderman22004Director:SamRaimiScreenplay:AlfredGough,MilesMillarandMichaelChabon,story,AlvinSargent,screenplay.SpidermancreatedbyStanLeeandSteveDitko(Sequences;Character;Empathy;LoveInterest/PrimaryRelationship;ThemeStated;Doubts,Debate,Decision;Subplots;InsideInformation;AllorNothingGoals;EmotionalGoals;EmotionalCatharsis/InnerResolution/Epiphany;Suspense;MilkingBeats;UnresolvedTension;FalseFinalAttempt/Failure;Obstructions/Conflict;SpecificitytoCharacterandTheme.)WeekFour,Oct.5–NOCLASS!
ENJOYYOURHOLIDAYWeekFive,Oct.12-BatmanPreLecture:BacktoDC.OriginandHistoryofBatman,icsandfilm.ContrasttoSuperman.DarkWorld,DarkerHero.Protagonist’sShadowinSpades!
TheDarkKnight2008Director:herNolanScreenplay:herNolanandDavidS.Goyer,story;JonathanNolanandherNolan,screenplay.BatmancreatedbyBobKane. 30 (Sequences;StatusQuo;Want/Need;ThemeStated;MainTension/MainGoal;Minigoals;Protagonist’sShadow;Theme;Conflict/Obstacles/Problems;Subplots;InnerResolution/Epiphany;NewStatusQuo;Mystery;Reveals;PlaceandSetting;Contrasts/Similarities.)WeekSix,Oct.19–IronManPre-Lecture:Cross-oversinComics.Marvel’sBigGambit–TheMarvelCinematicUniverse.NewAttitudetowardsHeroes,reflectiveofMarvel’stoneinthe60s.IronMan2008Director:JonFavreauScreenplay:MarkFergus,HawkOstbyandArtMarcum,MattHolloway.IronMancreatedbyStanLee,JackKirby,LarryLeiber,DonHeckandJackKirby(Sequences;Character;Teaser;ThemeStated;OriginUnderPressure;Want/Need;Theme;Subplots;Protagonist’sShadow;IncitingIncident;CharacterEmpathy;Behaviorvs.BackStory;NewWorld/Journey;LockIn/MainTension;PlantsandPayoffs;Surprises;Twists;Reversals;InsideInformation;Return/NewStatusQuo;SubplotsExplored;LoveInterest;Deadlines.)ReviewforMidtermWeekSeven,Oct.26–MidtermandSupergirlMidtermLecture:SuperheroesandTelevision.ABetterFit?
SupergirlPilot2015Director:GlenWinterScreenplay:GregBerlanti,AllisonAdlerandAndrewKreisberg(story),AllisonAdler(teleplay).SupergirlcreatedbyOttoBinderandAlPlastino(basedonSuperman,createdbyJerrySiegelandJoeSchuster)(Characters;Want/Need;Teaser;PrimaryRelationships;InsideInformation;MultiplePlots;ThemeStated/Debated;Relationships;Suspense;Plants/Payoffs;PreparationandAftermath;RepetitionwithVariance;EstablishingNewStatusQuo.)WeekEight,Nov.2–TheAvengersPre-Lecture;TheShowSoFar…IronMan,Hulk,ThorandLoki,BlackWidowandCaptainAmerica,aswellastheCosmicCube(akaTesseract.)JossWhedon’sbio–theRiseoftheWomen!
TheAvengers2012Director:JossWhedonScreenplay:ZakPennandJossWhedon,story,JossWhedon,screenplay.AvengerscharacterscreatedbyStanLee,LarryLeiberandJoeSimon,JackKirby,DonHeck,DonRico.(Sequences;Characters;Multiplearcs;Teaser;ThemeIncarnate;PrimaryRelationship; 31 InsideInformation;Twists;Reversals;ThemeStated/Debated;Relationships;Suspense;Plants/Payoffs;ExtremeEmotion;PreparationandAftermath;RepetitionwithVariance;EmotionalGrowth;NewStatusQuo.)WeekNine,Nov.9–CaptainAmericaReturnandReviewMidtermPre-Lecture;CaptainAmericaandtheContradictionsofAmericanIdentity.SocialChangeinSuperHeroFilms.CaptainAmerica:TheWinterSoldier2014Directors:AnthonyRussoandJoeRussoScreenplay:herMarkusandStephenMcFeely,screenplay,basedon“TheWinterSoldier”bySteveEpting,EdBrubakerandMichaelLark.CaptainAmericacreatedbyJoeSimonandJackKirby.(Sequences;Empathy;StatusQuo;Protagonist’sShadow;BackStoryvs.Behavior;IncitingIncident;LockIn/MainTension;Journey;Suspense;Repetitionw/Variance;Plant/Payoff;ThemeIncarnate;Debate;Decision;InsideInformation;MidpointReversal;Twists;Surprises;Absolutes:Conflict;InsideInformation;PlaceandSetting;Return/NewStatusQuo.)WeekTen,Nov.16–BlackPantherPre-Lecture:SuperHeroesandDiversity.RacismandSexisminAmerica.RevolutionofPower.WonderWomanandBlackPanther.ThePowerofInclusionBlackPanther2018Director:RyanCooglerScreenplay:RyanCooglerandJoeRobertCole.BlackPanthercreatedbyStanLeeandJackKirby.(Sequences;StatusQuo;Protagonist’sShadow;HeroasSocialRepresentative;Theme;Debate;Doubt;InnerTurmoil;PsychologicalExploration;Mini-Goals;Obstacles;Plant/Payoff;Twists;EmotionalCatharsis;Repetitionw/Variation;Absolutes;Timelocks;Contrasts;Return/NewStatusQuo/NewWisdom.)WeekEleven,Nov.23-DeadpoolPreLecture:SatireasToolforClarity/Refinement.TheResilienceofFormula.X-Men;abriefrecap.ThemeofOutcast.Deadpool(Watchmenpossiblealternate)2016Director:TimMillerScreenplay:RhettReeseandPaulWarnick.DeadpoolcreatedbyRobLiefeld,Fabian 32 Nicieza(Sequences;Teaser;Theme;Anti-HeroHero;Empathy/Sympathy/Identification;Debate;Doubt;Decision;Repetitionw/Variation;Expectations/Twists;FormulaicRequirements;Protagonist’sShadow;Life’sDream;Relationships;LoveInterest/PrimaryRelationships;Reversals;MilkingBeats;Contrasts;Return/NewStatusQuo/New…Wisdom?
)WeekTwelve,Nov.30–TheEndPre-Lecture;HeroesLiveForever,butLegendsMustEnd.DeathasPartofLegend.SocialIssuesofAging.Logan2017Director:JamesMangoldScreenplay:JamesMangold,story,ScottFrank,JamesMangoldandMichaelGreen,screenplay.BasedonmaterialbyMarkMillarandStevenMcNiven.WolverinecreatedbyRoyThomas,JohnRomitaSr.,LenWein,HerbTrimpe.(Sequences;Character;Concept;StatusQuo;Need;ThemeStated/Debated;LockIn/MainTension;PlaceandSetting;Reversals;Deadlines;InsideInformation;Suspense;LifeEvents;PreparationandAftermath;Audience’sHope/Fear;SacrificeasResolution;NewStatusQuo.)WeekThirteen,Dec.6FinalExamEVALUATION 《实验动画》
一、课程基本信息 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院实验动画
3 课程代码:英文名称: 学时:授课语言: ARTS1503ExperimentalAnimation32中文
二、课程简介和教学目的 实验动画早在十九世纪末就已经在欧洲出现,但在目前的中国,仍可称为艺术中的新生事物,值得我们去总结和讨论,同时又体现出与常规影院动画、电视动画的共同性和差异性。
虽然实验动画常常被视作一个较难理解的艺术门类,但是当我们沿着艺术发展的历史脉络去了解它的时候,就会发现它是遵循着人类精神和科技发展的需要而进行的创作。
我国的动漫产业虽然发展迅速,但众多院校仍习惯于强调理论性与学术性而忽视实践教学。
本课程主要着眼于培养学生动画创作的创新能力、 33 实践能力和审美能力。
培养和加强实验动画创作人才的制作能力是本课程的基本方向。
课程要求学生们能够了解制作实验动画的基本技法,培养学生基本的审美鉴赏能力,激发学生的创新意识,创作出较完整的实验动画作品。
通过本课程的学习,使学生了解实验动画的概念、发展历程、类型特征、艺术特点和技术工艺;通过亲身体验实验动画从前期到输出影片的整个过程,有针对性地掌握一种实验动画制作的基本流程和方法。
注重培养学生具备一定的实验动画创作能力和经验。

三、教学内容、教学方式和学时安排 课堂教学内容第一章实验动画概论
1.实验动画的主要概念
2.实验动画的特性1.3实验动画的意义第二章实验动画的分类2.1实验动画的技术分类简介2.2实验动画的区域分类第三章实验动画短片的创作 3.1实验动画制作的基本原理3.1.1实验动画内容的设定3.1.2动画造型设计3.1.3动画运动规律第三章实验动画短片的创作 3.1实验动画制作的基本原理3.1.4色彩和光影的表现3.1.5镜头的运用 教学进度和学时安排教学方式 第1周4学时 课堂多媒体教学、课后预习、文献阅读、课上讨论 第2周4学时 课堂多媒体教学、案例分析、课上讨论 第3周4学时 课堂多媒体教学、课上演示、课上讨论、课后作业 第4周4学时 课堂多媒体教学、课上演示、课上实践(练习)、课后作业 34 第三章实验动画短片的创作 3.1实验动画制作的基本原理 第5周 3.1.6画面的表现 4学时 3.1.7声音的运用第三章实验动画短片的创作 3.2实验动画短片的制作流程 3.2.1动画片制作的一般分工 3.2.2二维实验动画短片创作的基本流程第三章实验动画短片的创作 3.2.3定格动画实验短片的创作流程 3.2.4经典实验动画短片赏析第三章实验动画短片的创作 第6周4学时 第7周4学时 3.3动画故事板设计3.3.1创意剧本写作3.3.2分镜头脚本 第8周4学时 3.3.3动画故事板绘制第四章实验动画课程作品创作4.1实验动画制作实践4.4.1学生实验动画制作指导 第9周4学时 第四章实验动画课程作品创作4.1实验动画制作实践4.4.1学生实验动画制作指导 第10周4学时 35 课堂多媒体教学、课上演示、课上实践(练习)、课后作业 课堂多媒体教学、案例分析、课上讨论、课后作业 课堂多媒体教学、案例分析、课上实践(练习)、课后作业 课堂多媒体教学、案例分析、课上实践(练习)、课后作业 学生创作实践、课上指导、课后练习 学生创作实践、课上指导、课后练习 第四章实验动画课程作品创作4.1实验动画制作实践4.4.1学生实验动画制作指导第四章实验动画课程作品创作4.1实验动画制作实践4.4.1学生实验动画制作指导上交最终实验动画大作业影片 第11周4学时 第12周4学时第13周 学生创作实践、课上指导、课后练习 学生创作实践、课上指导、课后练习 考查
一、课程基本信息《Unity游戏创作》 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院Unity游戏创作
2 课程代码:英文名称: 学时:授课语言: ARTS1303UnityGameDevelopment32英语
二、课程简介和教学目的 InthecourseUnityGameDevelopmentthestudentswilllearnhowtoworkwithUnity’sessentialfeaturestocreateavideogame. ThecoursewillstartfromtheverybasicsofUnityandwillalsouseC#programming.C#programmingknowledgeisnotrequiredforthiscoursebutitwillbehelpful,duringthecoursetheessentialsofC#willbetaughttooinordertoallowallstudentstoparticipate,regardlessoftheirprogrammingbackground. StudentsthatalreadyhaveknowledgeofUnityand/orC#willbegiventheopportunitytomakemorechallengingassignments.
三、教学内容、教学方式和学时安排 Class1-CreatinganInteractiveCharacter 36 Class2-CreatingaTopDownShooterClass3-AIBehaviour&NavigationClass4-Raycasting,Animationtimeline&AnimatorClass5-CreatingaThirdPersonGameClass6-Saving&LoadingusingPlayerPrefsClass7-ControllerInput,LocalMultiplayer&VFXClass8-UI,XML,Localization,SceneLoad&Build.exeClass9-AdvancedAnimationsClass10-UnityEditorExtensionsClass11-AdvancedVisualsClass12-SourceControl&CreatingaFPSgameClass13-MultiplayerNetworkingClass14-AdvancedMultiplayerNetworkingClass15-Unity2D,PerformanceOptimization&ECSIntroClass16-FinalProjectPresentation ThisisalisticsthatwillbetaughtduringthisCourse.Basedontheoverallprogressoftheclassandunderstandingoficstheicswillbedetermined. UnityUserInterfaceCreating3DObjectsMove,Rotate,ScaleInspectorWindow&SceneHierarchyponentsCreatingMaterials LightingUsinglightingtocreateatmosphere(Omnilight,DirectionalLight,...) 37 Collisions&TriggersPhysicsusingRigidbody&AddForce CharacterControllerUsingaCharacterControllertocontrolandmoveacharacter Creating&addingscriptstoGameObjectsStart,Update(+Awake,FixedUpdate,...)OnTriggerEnter,OnTriggerExitInstantiating&DestroyingGameObjectsfromscriptsessingvariablesfromtheEditor(public,private,serializable) ImportingcustomassetsImporting3DModelsImportingTexturesandcreatingMaterials AudioPlayingsounds/MusicusingAudioSourceandAudioClips PrefabsCreatingassetsforinstancingandupdatingscene InputDetectingPlayerInput(MousemovementandKeypresses) EnumsCreatingvariousstatesforPlayerandEnemies RayCasting3DMathematicsusingVectorsDetectingMouseInput UICreatingUIinUnityusingCanvasSystem Animation 38 ImportingAnimationsUsingAnimatortosetupAnimationTreeandAnimationBlendingUsingscripttodriveAnimationsSingletonsCreatingaGameManagerclasstomanageallobjectsandscoreinthegameArtificialIntelligenceCreatinganEnemywithvariousstates3DMathematicsforPlayerDetectionInputManagersetupAddingsupportforanXboxControllerSavingGameDataSavingtheDataofourgametoLoadableformatCreatingXMLReadingsupportReadingXMLdataandimportingittothegameSerializelevelstoawritableandreadableXMLformatLocalisationAddingsupportformultiplelanguagesusingXMLCreatinganexecutableBuildingthegameforPCNetworkingRPC=RemoteProcedureCallsCreatingaMultiplayergameProfilerAnalysingandoptimisingtheperformanceofthegameShadersCreatingacustomshadereffect 39 ParticleEmitterCreatingVFX Unity2DBuildinga2Dgame 《京剧欣赏与体验》
一、课程基本信息 开课单位:创意与艺术学院课程名称:京剧欣赏与体验 学分:2授课对象:先修课程: 课程代码:ARTS1603英文名称:PekingOpera:ArtandPractice 学时:32授课语言:中文
二、课程简介和教学目的 本课程从大纲设置到课堂讲述均会贯彻“以学为中心”的教改方针。
从绪论起学生便会在老师的引领下进入到欣赏传统艺术的规定情境之中:为何传统戏曲“轻情节、重情绪”?为何老艺人能把京剧的“水词”唱的那么动听?何为“景从口出、景随身变”?何为“三五步走遍天下,六七人千军万马”?带着“答案”有目的的欣赏京剧(含视频资料和剧场观摩)是教师团队给学生提出的要求。
戏曲界有句话叫“学了不一定会,会了不一定对,对了才是真正学会”。
为了落实“以学为中心”,使学生真正学会欣赏,提高审美与鉴别能力,本课程除了理论学习、小组讨论之外,还会有一定的课时量安排学生亲身体验京剧的“唱念做打、口手眼身步”。

三、教学内容、教学方式和学时安排 第一周(2课时)——绪论,全面概述京剧艺术的前世今生第二周(3课时)——无声不歌无动不舞的京剧表演特点第三周(3课时)——欣赏《贵妃醉酒》、《定军山》精彩片段第四周(3课时)——游戏京剧:体验舞台上的空间关系与地板格局第五周(3课时)——欣赏《挑滑车》、《徐策跑城》精彩片段 40 第六周(3课时)——五光十色说京剧服饰、装扮 第七周(3课时)——灵动活泼的京剧程式 第八周(3课时)——体验京剧:肢体的延伸(水袖、厚底、甩发、髯口) 第九周(3课时)——欣赏《野猪林》、《打神告庙》、《九江口》精彩片段 第十周(3课时)——学演京剧:《四郎探母.坐宫》对唱 第十一周(3课时)——合乐、装扮彩排 期末考试形式——课程小论文 授课方式: PPT讲解,视频赏析,现场示范,实践教学,互动研讨等。
如条件允许,可安排一次舞台剧现场观摩的体验课。
《黄梅戏欣赏与体验》
一、课程基本信息 开课单位: 课程名称: 学分:授课对 象:先修课 程: 创意与艺术学院 黄梅戏欣赏与体验
2 课程代码: 英文名称: 学时:授课语 言: ARTS1602 HuangmeiOpera:ArtandPractice22 中文
二、课程简介和教学目的 本课程是以理论基础、影音欣赏、表演实践相结合的方式进行教学,结合“传统艺术进高校”的布局,为对传统黄梅戏艺术有兴趣的同学提高欣赏、表演和表达技能所开设的艺术实践类课程。
作为通识教育课程,通过戏曲艺术熏陶,为同学的艺术素养,科艺融合,待人接物提供新的启迪。
通过对传统戏曲的赏析训练,让学生陶冶情操,增进艺术修养;通过排演与各种表现手法的实践,提高学生的自我表达能力,增强艺术表 41 现的创新力,帮助学生平衡科研和学业压力、树立展示自我的信心、提升演讲技巧及临场应变等多方面的能力。

三、教学内容、教学方式和学时安排 第一周(2课时)——黄梅戏简介第二周(3课时)——赏析1(天仙配)第三周(3课时)——赏析2(女驸马)第四周(3课时)——赏析3(经典小戏)第五周(3课时)——唱腔讲解与训练第六周(3课时)——身段讲解与训练第七周(3课时)——戏曲人物的塑造第八周(3课时)——戏曲化妆与技巧第九周(3课时)——戏曲服装与造型第十周(3课时)——片段排演第十一周(3课时)——汇报展示与点评期末考试形式——课程小论文 《中级编剧》
一、课程基本信息 开课单位:课程名称: 学分:授课对象:先修课程: 创意与艺术学院中级编剧
3 编剧基础 课程代码:ARTS1103英文名称:IntermediateScreenwriting 学时:36授课语言:英语
二、课程简介和教学目的 Thehardestpartofscreenwritingisnotthewriting,it’stheknowingwhattowrite.FormanyyearsIworkedforEdSolomon,oneofscreenwritersinHollywood.While 42 there,weworkedonmanyproductionrewriteswherewewereoftengiven3shortmonthstofixandrewriteascriptbeforeitimmediatelywentintoproduction. Theveryfirstthingwedidwastooutline,andre-outline,andre-re-outlinethefilm,breakingthestory.We’ddiagramthemovieoverandoveragainonwhiteboardsuntilweknewEXACTLYwhatweweregoingtodopagebypageandmomentbymoment.Often,amonthin,we’dgetacallaskingwhentheycouldseesomepages.WhenEdexplainedthatwehadn’tstartedwritingyet,peoplewouldstarttopanic. ThenEdwouldexplain:Ifwegetthestoryrightbeforewewriteit,it’llwriteveryquickly.(Anditdid,oftenat15pagesaday.)Butifwedon’tgetitright,thenitwon’tmatterwhatwewrite.Itwon’twork.Andhewasright. Andthisistheclass.Learningyourstory,andthefirstwordspage. skillwe’regoingtobetoSEEtohaveaVISIONforit,onthefirst workingonbeforeyou inthiswrite Assuch,thegoalsofthiscourseareasfollows:1)Toteachyouhowtoseethehiddenstructuresofyourscreenplay,andtolearntoweavethesestructurestogethersothatthey“dancewitheachother”andallworktogether.2)Tohelpyoudevelopyourvoice,andhoneyourwriting,sothatitexpresseswhatmakesyouuniquelyyou.3)Tomoredeeplyunderstandtheprocessofwriting. Toplishthis,wewillbreakandoutlineashortfilm(30pagesmaximum)andthenwewillbreakandoutlineafeaturefilm.Alternately,youmaybreakapilotandseveralepisodesoftheseason.
三、教学内容、教学方式和学时安排 43 WeekOne,February21:CLASSINTRO&CHARACTERESTABLISHMENTClassIntroductionsIntroductoryLecture-Whydowetellstories?
Goal-setting:Whatdoyouwanttolearninthisclass?
ReviewsyllabusLecture:Characterestablishmentexercise.Assignments:Brainstorm3ideas.Pickone.Dothecharacter-arcexercisewithit.WeekTwo,February28:CHARACTERARCSPitch3ideas.WorkshopAssignmentsLECTURE:Forcedchangeandarcingacharacter.Assignments:CharacterArcExercise.WeekThree,March7:ACTS&OUTLINESWorkshopAssignmentsLectures:Acts,Outlines,andThematicThirdacts.Assignments:1)Writeanoutline,approximately15scenes.Breakitinto3acts.WeekFour,March14:OUTLINEREWRITE&THEMATICTHIRDACTSWorkshopAssignmentsLecture:Howtocreateathematicthirdactthataskstherightquestionsoftheprotagonist.Assignments:4)RewriteOutline,withafocusonthemostthematicthirdact.!
3WeekFive,March21:STYLE,CHARACTERINTROS,ANDSCENESTRUCTUREWorkshopAssignmentsLectures:Style,Characterintros,andSceneStructure.Assignments:WriteFirsthalfofshortscript.WeekSix,March28:DIALOGUE&SUBTEXTWorkshopAssignmentsLectures:Whatmakesgreatdialogue,andhowtowritesubtext.Assignments:ImplementnotesonFirsthalfofshortscript.WriteSecondhalfofShortScript.WeekSeven,April4:THEPITCHWorkshopAssignmentsLectures:Creatingashortverbalpitch(makeusfeelso

标签: #cpu #cool #快捷键 #cad #cbd #驾照 #code #cd